Analysis of Sky: Children of the Light, a beautiful odyssey into the sky from the creators of Journey

After you marvel at that beautiful journey into the unknown that was Journey, the team of Thatgamecompany we embark on another adventure of a beauty colossal… that is missing that spark of genius that led to the glory of its predecessor. In Sky’s analysis we delve into the pros and cons of this video game for now exclusive to iOS.

You run and slide through the sand dunes of a gigantic desert

You run and slide through the sand dunes of a gigantic desertWhile there in the distance, on the horizon, an imposing mountain marks the way forward. Ring a bell? You played Journey at the time… yes, the premise is so similar that we might well define Sky: Children of the Light as an authentic spiritual sequel to this great adventure born in the circuits of PS3 and with all its similarities games click here: world-tracker the new of Thatgamecompany manages to convey quite different sensations. It’s not so much a solo journey into the unknown; that exciting odyssey through a world of ruins that captivated by the beauty of its landscapes and that made you feel lonely, small, a simple grain of sand in an ocean of land. That’s why when you came across another adventurer, an anonymous gambler, your heart was filled with life. There are others like me!; others who walk in the same direction overcoming any obstacle. It was beautiful. A message that deepened.

Sky is similar… and different. It’s still a video game with the ability to stir up emotions, but in this case, you don’t travel alone anymore. You are now accompanied by dozens of players from all over the world with whom you sometimes have to cooperate to overcome certain obstacles. Here there is a sense of friendship, of helping others even if you don’t even know their name. It’s the least of it. You do it because it is, because it is gratifying; because the simple fact of clashing hands with a stranger after passing a mission makes you smile almost infantile. And this is one of Sky’s greatness. You can play it alone, yes, but you miss all that magic that comes from sporadic encounters with so many other players swarming from here to there in that beautiful fantasy world you find yourself in.

Run, jump, and fly!

Run, jump, and fly!As Journey invited us to relentlessly advance to the top of a colossal mountain, SKY proposes us to regain the brightness of the stars by helping the ancient spirits that are scattered in seven great realms. There is therefore a clear objective, a mission, which is going to guide us through all those beautiful and enigmatic scenarios that we can walk with great freedom. Challenges? There are, yes, even if you don’t expect to find great challenges. While Sky goes beyond Journey’s simple “explore and observe” by introducing simple puzzles and some platforms, in addition to the option of flying!, the weight of the action falls once again on that wonderful sense of discovery; to explore and stumble almost without wanting it with places that encourage you to move forward with more passion if it fits. Very Breath of the Wild.

There are more challenges than Journey, Yes, and a greater variety of action as you may even encounter challenges that involve using stealth to keep intact that light that allows you to continue the journey. But this is still a contemplative game that basically encourages you to lose yourself in bigger and more convoluted scenarios to simply enjoy the views; to get caught up in that overwhelming stream of emotions that is meant to fly in this precious adventure of Thatgamecompany. You will also do it accompanied by dozens of players who will move from here to there at their own pace, living their own adventure.

analysis of the game rock of ages 2 and other similar games

There are crazy games, very crazy or exaggeratedly delusional. There are also original, very original and other proposals that are simply unattainable. Well, something like this has happened to us with Rock Of Ages 2: Bigger and Boulder game developed by ACE Team and which appeared on PC, PS4 and Xbox One in 2017. Now his surrealism comes knocking Nintendo Switch and his madness remains intact. Such is his hilarious proposal that we do not know how to catalogue it. The only thing we are clear about is that it brings together a few genres that are strategic and that we have to crash a rock into the gates of a fortress. Let’s try to sort out our ideas and bring you as sane an analysis as possible.

Rock of Ages 2 shows all its intentions and its surreal humor as soon as it begins through an introduction

And is that the game of ACE Team is inspired by very blatant -but notable – of the animations that comedians british introduced in many of his shows and movies. This type of animation so exaggerated, witty and direct. The game starts with Atlas and God during creation. The Good Atlas drops the Earth from the celestial sphere and our beloved Lord sends him down with a kick in the ass. The goal is clear, to recover the Earth. Now, Atlas must carry not only the world behind him but also a rock.

After a hilarious scene in which figures of the size of Napoleon Bonaparte or Ricardo Corazón de León appear, we get into the skin of Atlas and are asked to conquer the world by force of rock. This is to conquer the strengths of historical and mythological characters of the most varied. And how are we going to defeat them? Yes, by crashing our rock into the gate of his fortress and breaking it down. It seems easy, but that’s the theory. And it is that along the way, obviously, we will find a thousand and one traps set by the enemy-apart from the narrow terrain – that will make reaching the gate with maximum force and speed a complicated task at the same time as insane.

Indeed, kind readers, The Rock Of Ages formula continues to function perfectly in its sequel. We’ll have to prepare our defenses to avoid and brake as much as possible the enemy rock, with similar games like the grand theft auto san andreas. And for that we will have a time limit-while the rabble with hammer and chisel prepares our weapon – and a certain amount of money to prepare ourselves. It can be said that the time limit has been rather long and excessive. Sometimes we’ve been waiting a few minutes for our rock to be ready and that makes the pace of play seem a little slow, like the apk generator from, and to add to this point is: once the two rocks roll, nothing will matter anymore. If our defenses are well placed, they’ll do their job. Hence the strategic sense of the player has a lot to do with the coming of the game. The terrain must be well studied and the traps and fortifications placed in the right enclaves. If not, our defense will be worthless and the enemy will burst our gate in a couple of attempts.

The Rock Of Ages formula

As we say, once our rock rolls the strategic touch and Tower Defense of the game will pass to a second plane

With the rock under our control, the game will become a kind of Monkey Ball of medieval aesthetics. And we explained. At Rock Of Ages 2 we will take control of our rock in stages with a certain slope and a lot of obstacles-both those placed by the enemy, and traps typical of the terrain – as we roll downhill we will have to take good care of the speed and take the curves correctly so that we do not fall down the cliffs. Here, there is no safety barrier and if we fall, we will be losing health and strength, in the same way if we crashed against the protections of enemy and fall prisoners of the impacts of catapults, lightning, thunder, cows adhesive -yes, you read correctly-, elephants, trampolines.. In short, an infinity of traps and various weapons that will make us the most complicated route. The idea is to get around all this and get there with the maximum speed and strength on our rock and knock down the gate in fewer moves than the rival to bring us victory.

summary of the highlights

One thing that surprised us at Rock of Ages 2 is the enormous amount of content it brings with it. In both game modes and customization possibilities, armament and characters. If one thing is clear to us, it is that in this game everything tends towards the highest of exaggerations. Here everything is done big or not. Beyond the History Mode-which in itself is already huge and very complete, with lots of missions, secrets and paths to go through-we will have other secondary modes both alone and online multiplayer. In these lines I will make a brief summary of the highlights: Campaign History -main mode and that we have already described-; Game of War -a battle of one against one in which we can choose to stage and opponent-; Obstacle Race -a time trial in which we will find traps on the way and we have to make the best time possible to-; Challenge of Time -a time trial, pure and simple, we and our rock slopes down against the time-. In addition to a complete customization section where we can choose the type of rock as well as its paintings, customize our blazon or choose a general.

community players

On the other hand, Online Mode is based on fast games against other community players in the style of single game modes. A good addition that can scratch a few hours of fun.

Finally, we want to talk about the technical and sound section of Rock Of Ages 2. The first thing to note is that the port on Nintendo Switch is quite far from the Pc, PS4 and Xbox One versions. The game, despite having some high-caliber animated sequences loses a lot of charm once we really start playing it. The resolution, both with the console connected to the Dock and outside it, is very low. And we’re surprised by the fact that Rock of Ages 2 is not a graphic portent.

Analysis and review of the new game Katana zero

Askiisoft’s game is one of those examples where stubbornness, constancy and work against wind and Tide always bear fruit. Something like that would be, very briefly, the story behind Katana Zero.

And is that the game today was very to the point not to ever see the light. Fortunately for us and the whole community, that was not the case because we would have missed a very interesting title. The story of Katana Zero starts in the small offices of Askiisoft under the baton of Justin Stander. The prototype of the game and several demos were presented at different fairs in the sector with very good sensations from all those who could try them. However, the project suffered what is not written to be funded and was about to be cancelled. Luckily, in the equation came Digital return which ended up giving him the necessary push. Several delays later, Katana Zero is now available on both Steam and Nintendo’s eShop as of April 18-and is speculated with a forthcoming release on both PS4 and Xbox One. And now you say that all the troubles that passed your developer deserved the penalty. Katana Zero is a game and in these lines we will explain why.

Image result for KATANA ZERO

The first thing that stands out in Katana Zero is its aesthetic on horseback between neon and cyberpunkishy

The colors and light effects that occur in certain situations as well as the rewinds-which we will talk about later-attract attention. It also highlights a very personal level design that offers multiple ways to be overcome. Our protagonist is “a swordsman in bathrobe” who, katana in hand, completes the commissions that a mysterious character entrusts to him. Frenzied action-whether katana in hand or setting traps to bring down enemies – is combined with platforms and certain doses of stealth. The objective is clear: we have to clean up the entire enemy zone until we get to the character that we have been asked to execute. No matter how you do it, just do it. To get cool idea about how to play the game, we checked Although it is true that at the first levels they will ask us for some requirements such as”Don’t draw attention, don’t let them talk to you or get past this phase without killing.” We can ignore that if we so wish. The point is that anyone who wants to eliminate us should be deleted from the map because otherwise we will be dead meat in less time than we spend by taking a sip of sake.

knights and dragons

And it’s just that In Katana Zero the enemies don’t mess around with little girls and it’s better to catch them off guard since they’re trigger-happy and have an amazing aim to give us killarile in a millisecond and with a single touch. To do this our particular Samurai has certain advantages that allow him to control time and divert enemy shells. Despite this, completing some phases will become a real toothache.

Because the difficulty of the title will grow as we move forward although we have noticed a certain “roller coaster” effect with advanced levels that give a little pause and then give us a good reality stroke and turn the following scenarios into little Hells. It is not that it is something that is particularly annoying, since it is a somewhat artificial extension of the duration of the game-in fact the first half can be exceeded in a couple of hours without problems-it will be in the most advanced stages when we will have to repeat, repeat and repeat. Because we will have to walk very agile with reflections, know well the location and movement patterns of the enemies and know where are all the traps that we can use in our favor. We will die at the slightest fault even though we have the possibility of repeating it immediately. And that’s what we used to mean by ” rewind.” We explain to you what it consists of.

We do not want to get into spoilers about the script and the story of Katana Zero because we believe that it is well worth the players to discover for themselves what it is. We only advance you that our character can handle time at his will so, if he dies, he can go back a few seconds and start over again. No limits. That’s why every time we go with knights and dragons into combat we have the chance to” rewind ” – yes, as if it were a VHS – and start the level from scratch. It doesn’t matter if an enemy is still standing or if we die from a stray bullet having cleaned the area. If we die, start over. And this applies to the fights against the bosses. Prepare to repeat as many times as that phase or that enemy is needed. We have been caught in this time loop because the gameplay of the title is so direct, frantic and fun that you end up hooked on the “drug” that Askiisoft proposes. And that’s where we’re gonna write.

It should be said that the plot of the game will develop in the form of dialogues

Which it will be we who will write the future of the game through the answers we give. This gives an original touch to the narrative form as we can know more or less on what subjects we are asking or not. They will also be paramount in making friends or letting the different NPC players in the game be an active part of our story or simple comparsas. We will not give more details so as not to spoil surprises. But we advise you to read the conversations about knights and dragons carefully and not slam the buttons to jump them and answer the first thing that comes out. Patience, that surprises are guaranteed and the script is well worth enjoying.


The gameplay of Katana Zero lies, therefore, in killing every living creature on stage before they kill us. Simple and direct. And for this we have a very precise and intuitive control that solves all the situations that the game proposes to us. The first thing we have to warn is that each level has a time marker at the top of the screen. I mean, we have a deadline to get through the phase, otherwise we’ll die. The idea is that we go straight to work and don’t stare at the Shrews.; but we can design our strategy calmly or wait for the enemies to fall into the traps, but we can also “go out on a limb” and try to eliminate them all. The truth is that there is such a variety of levels and strategies that any phase will be overcome in a different way than the previous one.

It is quite entertaining to try some actions, see that it does not work and start again facing the level with another vision. Sometimes there are quite comical situations with enemies who, once they detect our presence, will pursue us relentlessly through the scenarios.

The Games in Katana Zero stand out for being very frantic and short

The game invites to it and although it lasts around eight or ten hours we have been craving much less. It is a frankly amusing title, demanding at times and very rewarding-especially when we overcome that phase or enemy that resists US. We assure you that you will not be able to stop playing and that it will be short for you.

Katana Zero’s visual, graphic and sound style is very peculiar and attractive. Neon colors with a very tasteful cyberpunk roll on pixelated graphics seasoned with delicious light effects and great animations. Our protagonist is a real killer who moves almost at lightning speed. The effects when for time and surrounded by a rainbow light as well as effects of light, gases and fire are really well achieved. The design of characters and enemies-although the latter are repeated a lot – are also very well achieved. Anyone who, like us, likes “pixel-art” will find Katana Zero one of the best exponents in this year. A masterful job by Askiisoft.

game mod knights and dragons

Finally, and as a final brooch to this analysis, we comment on the excellent soundtrack that adorns the action of Katana Zero. Synthwave electronic music composed by Ludowic and Bill Kelly. It’s a great detail for our Samurai to put on the radiocassette and headphones seconds before they begin their particular slaughter. The compositions are machaconas and very in tune with what is happening on the screen. Overflow quality in all senses.

VERDICT of the game

Jumps, spades, dismemberment and decapitations in neon colors have room in this interesting as well as fun action game and platforms. Katana Zero has convinced us thanks to her original proposal, her well-crafted script and with surprising turns, a robust and fun gameplay and a well-adjusted difficulty curve-although sometimes if it is true that there are somewhat desperate phases. To this must be added a very effective design with a lot of personality and a fantastic soundtrack. Katana Zero is one of those projects that has something special and that, despite its difficulties in moving forward, compensates for all the efforts that its development team has had to go through. The Good People of Askiisoft may be satisfied because  in the game mod of knights and dragons, they have managed to give birth to a round game in every way. Fun, frantic, demanding and very addictive. So addictive that we’ve even been short.

We tested FRAG Pro Shooter

PUBG and Fortnite have marked a trend in mobile games and have not lacked clones and games with a similar concept . FRAG Pro Shooter is another mobile multiplayer game , although in this case competing in teams, more in the style of Brawl Stars .

The game is available in Android and iOS , although it is in the operating system of the green robot where it is having more success: during the weekend it has reached the fourth global position and second in Google Play games in Spain. We have tried it and we tell you what it is.

Attack or Defend

FRAG Pro Shooter is a game in which there is a lot of shooting with each other, but the main objective of the game is not to kill yourself or be the last survivor as in the popular Battle Royale mode, but to obtain the highest score before that time runs out. For this you can kill the enemy soldiers, yes, but also defend or attack strategic points.

The battles are by teams. A blue team and a red team face each other on a map in which each team has its own base. And that base has three strategic points , marked with a target, that the local team must protect and the enemies will try to destroy to gain valuable points.

The player decides what is more convenient: if he prefers to attack in the search for extra points or if he prefers to stay in base defending the strategic points so that they are not destroyed by the enemies. Touching on the screen you can choose if you attack or defend.

If you die, “nothing happens”

Another difference with the Battle Royale games is that, even if you die, you can continue playing. At that time you can take control of another player of the team that is alive or wait for the same character you were using to be available again.

Here is where the game also enters the lineup, as you must choose who makes up your team from the available heroes and that you have unlocked. All the players that you do not control are automatically controlled by “the machine”, so the longer it takes to resuscitate the longer it will take your team to have a human at the controls.

If you die, "nothing happens"

With some role appearances and many chests

FRAG Pro Shooter is a game for mobile, and that nowadays is practically synonymous with microtransactions , that although they are not obligatory to continue playing, they are very present. There are coins, diamonds, seasonal passes and many chests whose content you do not know until you open it. Yes, they are ‘loot boxes’.

These chests must first be unlocked (if you want to do it earlier, you need to pay in diamonds) and then open (you also need to pay in diamonds). Considering that this is a way to obtain the necessary cards to have new heroes or improve the ones you already have, it seems a somewhat greedy system.

Pretty Entertaining

Even with everything, if you like this kind of games, in this case it is a game designed from the beginning for mobile, and it shows. It is not uncomfortable to play, move or aim with the mobile (the game gives you a hand in this regard, it shoots only), and the games can be quite exciting if the rivals are balanced.

At the moment it seems that the game is having very good reception on Google Play , where it has an average score of 4.5 with 30,000 reviews and has already exceeded one million downloads. It is now the second most popular game on Google Play in Spain, surpassed, by the way, by Brawl Stars.

The evolution of zombies in Dying Light 2

Tymon Smektala, main designer of Dying Light 2 , has revealed to GamesRadar some new details of this sequel that will make more emphasis on history and enemies.

One of the new aspects in which the team works is the “circle of infected life” , which describes the stages of infection of zombies.

“Those infected start as Viral, which is someone who has been bitten and infected, so they still have traces of humanity , at this point they are very fast, very dangerous, they avoid the sun at all costs, but after a while in this state , they are called Biters -mordedores- that are normal, slow zombies and that if they can, they grab you to infect you or eat you, but the sun hurts them and they are not as fast or agile as the Virals “.

Also, the more sun the weaker Biters receive, the more they get. “Even so, you must pay attention to the Degenerates because Dying Light 2 is a systemic game, a lot of things happen, and of course, there is a different evolution for the infected that become Volatile, which are the most dangerous predators in the world. If you see them, you’ll need to run, there’s no fight with them because they’ll kill you. ”

Techland has shared a new illustration of a zombie that was previously a member of the Peacekeeper faction . The factions will have a more important role in this sequel for PC, Xbox One and PlayStation 4.

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Dying Light 2 will be four times bigger than the original

Techland has revealed that the map of Dying Light 2 will be four times larger than the original delivery, as well as having worked intensely on the introduction of a series of playable novelties for the title.

Tymon Smektala, the game’s chief designer, explained that “each system has been improved”, something that affects, consequently, the movement, the collection of objects, the system of skills and the system of combats.

Not only that: a special effort has been made to achieve a more realistic and dynamic combat system for the game. Work has also been done on the system that allows players to create their weapons with objects found on the stage.

Despite this, Smektala indicates that one of the most important objectives was to strengthen the mapping of the game to get more area of ​​action for users. “The map is four times bigger than that of the first part,” says the designer.

Apartment 327: Terror, time travel and the essence of PT

Apartment 327 is an independent title developed by the Binary Box studio that has been available for just a few days. It is an interesting game of horror, which has good ideas (and others that are not so) but with which I have gone through a lot of fear. Mix the trips in time to complete the puzzles that are proposed to us with an inherited essence of PT very evident , to go through the same rooms of this apartment.

The Beginning of the game

The start of Apartment 327 is exceptional, because knowing how to situate the player in an extraordinary way and gradually giving signals that are awakening the restlessness and fear more direct. Perhaps, when that subtlety becomes vulgarity is when the game loses most of its grace, but maintains its success at certain times. We will find objects, keys and other resources in the apartment that we will be able to use at different times, which we will be able to access little by little through a mysterious elevator. That is, we will almost always be going through the same rooms but at different times, which will vary their aesthetics, the usefulness of each room, the doors … it does not make any sense that a key obtained in 2016 opens a door in 1923, but It is best not to ask many questions and prevent monsters from attacking us.

Under that premise, with time travel and puzzle solving as we continually look back on the great tension produced by music and other effects, Apartment 327 works better than I could have expected. The bad part, as it was before, is that the game is leaving aside the subtlety and where before there was a shock now we will simply find an ugly monster that chases us, which we will have to aim with the flashlight so it does not do anything or directly run away. This is where the game does not work at all well, because the sensation of encountering continuous situations of trial and error where terror and tension give way to bitterness is too palpable.

Image result for Apartment 327: Terror, time travel and the essence of PT

To Enjoy the game and Free Demo

Despite this, I think it is a good proposal, made with love (with a story that is also worth discovering) with an interesting premise despite not being very revolutionary and that will help you to be scared. If you can support the areas where the game leaves the grace aside you can enjoy it and is far above other proposals of the genre such as Agony that in recent times have made us lose hope in terror. In Steam you can try a free demo that will serve you much better than my words to know what you can face with Apartment 327 , and decide from there.

What does not stop being a universal truth is that there has not yet been a proposal that knew how to take all those feelings left by the PT of Hideo Kojima and make a game that can produce as much terror as that demo . I hope it ends some day, an independent team or one with resources, that make us forget a playable test that, oddly enough, continues to inspire developments like the one we are dealing with today. I will never forgive you, Konami.