Askiisoft’s game is one of those examples where stubbornness, constancy and work against wind and Tide always bear fruit. Something like that would be, very briefly, the story behind Katana Zero.

And is that the game today was very to the point not to ever see the light. Fortunately for us and the whole community, that was not the case because we would have missed a very interesting title. The story of Katana Zero starts in the small offices of Askiisoft under the baton of Justin Stander. The prototype of the game and several demos were presented at different fairs in the sector with very good sensations from all those who could try them. However, the project suffered what is not written to be funded and was about to be cancelled. Luckily, in the equation came Digital return which ended up giving him the necessary push. Several delays later, Katana Zero is now available on both Steam and Nintendo’s eShop as of April 18-and is speculated with a forthcoming release on both PS4 and Xbox One. And now you say that all the troubles that passed your developer deserved the penalty. Katana Zero is a game and in these lines we will explain why.

Image result for KATANA ZERO

The first thing that stands out in Katana Zero is its aesthetic on horseback between neon and cyberpunkishy

The colors and light effects that occur in certain situations as well as the rewinds-which we will talk about later-attract attention. It also highlights a very personal level design that offers multiple ways to be overcome. Our protagonist is “a swordsman in bathrobe” who, katana in hand, completes the commissions that a mysterious character entrusts to him. Frenzied action-whether katana in hand or setting traps to bring down enemies – is combined with platforms and certain doses of stealth. The objective is clear: we have to clean up the entire enemy zone until we get to the character that we have been asked to execute. No matter how you do it, just do it. To get cool idea about how to play the game, we checked Although it is true that at the first levels they will ask us for some requirements such as”Don’t draw attention, don’t let them talk to you or get past this phase without killing.” We can ignore that if we so wish. The point is that anyone who wants to eliminate us should be deleted from the map because otherwise we will be dead meat in less time than we spend by taking a sip of sake.

knights and dragons

And it’s just that In Katana Zero the enemies don’t mess around with little girls and it’s better to catch them off guard since they’re trigger-happy and have an amazing aim to give us killarile in a millisecond and with a single touch. To do this our particular Samurai has certain advantages that allow him to control time and divert enemy shells. Despite this, completing some phases will become a real toothache.

Because the difficulty of the title will grow as we move forward although we have noticed a certain “roller coaster” effect with advanced levels that give a little pause and then give us a good reality stroke and turn the following scenarios into little Hells. It is not that it is something that is particularly annoying, since it is a somewhat artificial extension of the duration of the game-in fact the first half can be exceeded in a couple of hours without problems-it will be in the most advanced stages when we will have to repeat, repeat and repeat. Because we will have to walk very agile with reflections, know well the location and movement patterns of the enemies and know where are all the traps that we can use in our favor. We will die at the slightest fault even though we have the possibility of repeating it immediately. And that’s what we used to mean by ” rewind.” We explain to you what it consists of.

We do not want to get into spoilers about the script and the story of Katana Zero because we believe that it is well worth the players to discover for themselves what it is. We only advance you that our character can handle time at his will so, if he dies, he can go back a few seconds and start over again. No limits. That’s why every time we go with knights and dragons into combat we have the chance to” rewind ” – yes, as if it were a VHS – and start the level from scratch. It doesn’t matter if an enemy is still standing or if we die from a stray bullet having cleaned the area. If we die, start over. And this applies to the fights against the bosses. Prepare to repeat as many times as that phase or that enemy is needed. We have been caught in this time loop because the gameplay of the title is so direct, frantic and fun that you end up hooked on the “drug” that Askiisoft proposes. And that’s where we’re gonna write.

It should be said that the plot of the game will develop in the form of dialogues

Which it will be we who will write the future of the game through the answers we give. This gives an original touch to the narrative form as we can know more or less on what subjects we are asking or not. They will also be paramount in making friends or letting the different NPC players in the game be an active part of our story or simple comparsas. We will not give more details so as not to spoil surprises. But we advise you to read the conversations about knights and dragons carefully and not slam the buttons to jump them and answer the first thing that comes out. Patience, that surprises are guaranteed and the script is well worth enjoying.


The gameplay of Katana Zero lies, therefore, in killing every living creature on stage before they kill us. Simple and direct. And for this we have a very precise and intuitive control that solves all the situations that the game proposes to us. The first thing we have to warn is that each level has a time marker at the top of the screen. I mean, we have a deadline to get through the phase, otherwise we’ll die. The idea is that we go straight to work and don’t stare at the Shrews.; but we can design our strategy calmly or wait for the enemies to fall into the traps, but we can also “go out on a limb” and try to eliminate them all. The truth is that there is such a variety of levels and strategies that any phase will be overcome in a different way than the previous one.

It is quite entertaining to try some actions, see that it does not work and start again facing the level with another vision. Sometimes there are quite comical situations with enemies who, once they detect our presence, will pursue us relentlessly through the scenarios.

The Games in Katana Zero stand out for being very frantic and short

The game invites to it and although it lasts around eight or ten hours we have been craving much less. It is a frankly amusing title, demanding at times and very rewarding-especially when we overcome that phase or enemy that resists US. We assure you that you will not be able to stop playing and that it will be short for you.

Katana Zero’s visual, graphic and sound style is very peculiar and attractive. Neon colors with a very tasteful cyberpunk roll on pixelated graphics seasoned with delicious light effects and great animations. Our protagonist is a real killer who moves almost at lightning speed. The effects when for time and surrounded by a rainbow light as well as effects of light, gases and fire are really well achieved. The design of characters and enemies-although the latter are repeated a lot – are also very well achieved. Anyone who, like us, likes “pixel-art” will find Katana Zero one of the best exponents in this year. A masterful job by Askiisoft.

game mod knights and dragons

Finally, and as a final brooch to this analysis, we comment on the excellent soundtrack that adorns the action of Katana Zero. Synthwave electronic music composed by Ludowic and Bill Kelly. It’s a great detail for our Samurai to put on the radiocassette and headphones seconds before they begin their particular slaughter. The compositions are machaconas and very in tune with what is happening on the screen. Overflow quality in all senses.

VERDICT of the game

Jumps, spades, dismemberment and decapitations in neon colors have room in this interesting as well as fun action game and platforms. Katana Zero has convinced us thanks to her original proposal, her well-crafted script and with surprising turns, a robust and fun gameplay and a well-adjusted difficulty curve-although sometimes if it is true that there are somewhat desperate phases. To this must be added a very effective design with a lot of personality and a fantastic soundtrack. Katana Zero is one of those projects that has something special and that, despite its difficulties in moving forward, compensates for all the efforts that its development team has had to go through. The Good People of Askiisoft may be satisfied because  in the game mod of knights and dragons, they have managed to give birth to a round game in every way. Fun, frantic, demanding and very addictive. So addictive that we’ve even been short.

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