Analysis of Sky: Children of the Light, a beautiful odyssey into the sky from the creators of Journey

After you marvel at that beautiful journey into the unknown that was Journey, the team of Thatgamecompany we embark on another adventure of a beauty colossal… that is missing that spark of genius that led to the glory of its predecessor. In Sky’s analysis we delve into the pros and cons of this video game for now exclusive to iOS.

You run and slide through the sand dunes of a gigantic desert

You run and slide through the sand dunes of a gigantic desertWhile there in the distance, on the horizon, an imposing mountain marks the way forward. Ring a bell? You played Journey at the time… yes, the premise is so similar that we might well define Sky: Children of the Light as an authentic spiritual sequel to this great adventure born in the circuits of PS3 and with all its similarities games click here: world-tracker the new of Thatgamecompany manages to convey quite different sensations. It’s not so much a solo journey into the unknown; that exciting odyssey through a world of ruins that captivated by the beauty of its landscapes and that made you feel lonely, small, a simple grain of sand in an ocean of land. That’s why when you came across another adventurer, an anonymous gambler, your heart was filled with life. There are others like me!; others who walk in the same direction overcoming any obstacle. It was beautiful. A message that deepened.

Sky is similar… and different. It’s still a video game with the ability to stir up emotions, but in this case, you don’t travel alone anymore. You are now accompanied by dozens of players from all over the world with whom you sometimes have to cooperate to overcome certain obstacles. Here there is a sense of friendship, of helping others even if you don’t even know their name. It’s the least of it. You do it because it is, because it is gratifying; because the simple fact of clashing hands with a stranger after passing a mission makes you smile almost infantile. And this is one of Sky’s greatness. You can play it alone, yes, but you miss all that magic that comes from sporadic encounters with so many other players swarming from here to there in that beautiful fantasy world you find yourself in.

Run, jump, and fly!

Run, jump, and fly!As Journey invited us to relentlessly advance to the top of a colossal mountain, SKY proposes us to regain the brightness of the stars by helping the ancient spirits that are scattered in seven great realms. There is therefore a clear objective, a mission, which is going to guide us through all those beautiful and enigmatic scenarios that we can walk with great freedom. Challenges? There are, yes, even if you don’t expect to find great challenges. While Sky goes beyond Journey’s simple “explore and observe” by introducing simple puzzles and some platforms, in addition to the option of flying!, the weight of the action falls once again on that wonderful sense of discovery; to explore and stumble almost without wanting it with places that encourage you to move forward with more passion if it fits. Very Breath of the Wild.

There are more challenges than Journey, Yes, and a greater variety of action as you may even encounter challenges that involve using stealth to keep intact that light that allows you to continue the journey. But this is still a contemplative game that basically encourages you to lose yourself in bigger and more convoluted scenarios to simply enjoy the views; to get caught up in that overwhelming stream of emotions that is meant to fly in this precious adventure of Thatgamecompany. You will also do it accompanied by dozens of players who will move from here to there at their own pace, living their own adventure.

analysis of the game rock of ages 2 and other similar games

There are crazy games, very crazy or exaggeratedly delusional. There are also original, very original and other proposals that are simply unattainable. Well, something like this has happened to us with Rock Of Ages 2: Bigger and Boulder game developed by ACE Team and which appeared on PC, PS4 and Xbox One in 2017. Now his surrealism comes knocking Nintendo Switch and his madness remains intact. Such is his hilarious proposal that we do not know how to catalogue it. The only thing we are clear about is that it brings together a few genres that are strategic and that we have to crash a rock into the gates of a fortress. Let’s try to sort out our ideas and bring you as sane an analysis as possible.

Rock of Ages 2 shows all its intentions and its surreal humor as soon as it begins through an introduction

And is that the game of ACE Team is inspired by very blatant -but notable – of the animations that comedians british introduced in many of his shows and movies. This type of animation so exaggerated, witty and direct. The game starts with Atlas and God during creation. The Good Atlas drops the Earth from the celestial sphere and our beloved Lord sends him down with a kick in the ass. The goal is clear, to recover the Earth. Now, Atlas must carry not only the world behind him but also a rock.

After a hilarious scene in which figures of the size of Napoleon Bonaparte or Ricardo Corazón de León appear, we get into the skin of Atlas and are asked to conquer the world by force of rock. This is to conquer the strengths of historical and mythological characters of the most varied. And how are we going to defeat them? Yes, by crashing our rock into the gate of his fortress and breaking it down. It seems easy, but that’s the theory. And it is that along the way, obviously, we will find a thousand and one traps set by the enemy-apart from the narrow terrain – that will make reaching the gate with maximum force and speed a complicated task at the same time as insane.

Indeed, kind readers, The Rock Of Ages formula continues to function perfectly in its sequel. We’ll have to prepare our defenses to avoid and brake as much as possible the enemy rock, with similar games like the grand theft auto san andreas. And for that we will have a time limit-while the rabble with hammer and chisel prepares our weapon – and a certain amount of money to prepare ourselves. It can be said that the time limit has been rather long and excessive. Sometimes we’ve been waiting a few minutes for our rock to be ready and that makes the pace of play seem a little slow, like the apk generator from, and to add to this point is: once the two rocks roll, nothing will matter anymore. If our defenses are well placed, they’ll do their job. Hence the strategic sense of the player has a lot to do with the coming of the game. The terrain must be well studied and the traps and fortifications placed in the right enclaves. If not, our defense will be worthless and the enemy will burst our gate in a couple of attempts.

The Rock Of Ages formula

As we say, once our rock rolls the strategic touch and Tower Defense of the game will pass to a second plane

With the rock under our control, the game will become a kind of Monkey Ball of medieval aesthetics. And we explained. At Rock Of Ages 2 we will take control of our rock in stages with a certain slope and a lot of obstacles-both those placed by the enemy, and traps typical of the terrain – as we roll downhill we will have to take good care of the speed and take the curves correctly so that we do not fall down the cliffs. Here, there is no safety barrier and if we fall, we will be losing health and strength, in the same way if we crashed against the protections of enemy and fall prisoners of the impacts of catapults, lightning, thunder, cows adhesive -yes, you read correctly-, elephants, trampolines.. In short, an infinity of traps and various weapons that will make us the most complicated route. The idea is to get around all this and get there with the maximum speed and strength on our rock and knock down the gate in fewer moves than the rival to bring us victory.

summary of the highlights

One thing that surprised us at Rock of Ages 2 is the enormous amount of content it brings with it. In both game modes and customization possibilities, armament and characters. If one thing is clear to us, it is that in this game everything tends towards the highest of exaggerations. Here everything is done big or not. Beyond the History Mode-which in itself is already huge and very complete, with lots of missions, secrets and paths to go through-we will have other secondary modes both alone and online multiplayer. In these lines I will make a brief summary of the highlights: Campaign History -main mode and that we have already described-; Game of War -a battle of one against one in which we can choose to stage and opponent-; Obstacle Race -a time trial in which we will find traps on the way and we have to make the best time possible to-; Challenge of Time -a time trial, pure and simple, we and our rock slopes down against the time-. In addition to a complete customization section where we can choose the type of rock as well as its paintings, customize our blazon or choose a general.

community players

On the other hand, Online Mode is based on fast games against other community players in the style of single game modes. A good addition that can scratch a few hours of fun.

Finally, we want to talk about the technical and sound section of Rock Of Ages 2. The first thing to note is that the port on Nintendo Switch is quite far from the Pc, PS4 and Xbox One versions. The game, despite having some high-caliber animated sequences loses a lot of charm once we really start playing it. The resolution, both with the console connected to the Dock and outside it, is very low. And we’re surprised by the fact that Rock of Ages 2 is not a graphic portent.

Analysis and review of the new game Katana zero

Askiisoft’s game is one of those examples where stubbornness, constancy and work against wind and Tide always bear fruit. Something like that would be, very briefly, the story behind Katana Zero.

And is that the game today was very to the point not to ever see the light. Fortunately for us and the whole community, that was not the case because we would have missed a very interesting title. The story of Katana Zero starts in the small offices of Askiisoft under the baton of Justin Stander. The prototype of the game and several demos were presented at different fairs in the sector with very good sensations from all those who could try them. However, the project suffered what is not written to be funded and was about to be cancelled. Luckily, in the equation came Digital return which ended up giving him the necessary push. Several delays later, Katana Zero is now available on both Steam and Nintendo’s eShop as of April 18-and is speculated with a forthcoming release on both PS4 and Xbox One. And now you say that all the troubles that passed your developer deserved the penalty. Katana Zero is a game and in these lines we will explain why.

Image result for KATANA ZERO

The first thing that stands out in Katana Zero is its aesthetic on horseback between neon and cyberpunkishy

The colors and light effects that occur in certain situations as well as the rewinds-which we will talk about later-attract attention. It also highlights a very personal level design that offers multiple ways to be overcome. Our protagonist is “a swordsman in bathrobe” who, katana in hand, completes the commissions that a mysterious character entrusts to him. Frenzied action-whether katana in hand or setting traps to bring down enemies – is combined with platforms and certain doses of stealth. The objective is clear: we have to clean up the entire enemy zone until we get to the character that we have been asked to execute. No matter how you do it, just do it. To get cool idea about how to play the game, we checked Although it is true that at the first levels they will ask us for some requirements such as”Don’t draw attention, don’t let them talk to you or get past this phase without killing.” We can ignore that if we so wish. The point is that anyone who wants to eliminate us should be deleted from the map because otherwise we will be dead meat in less time than we spend by taking a sip of sake.

knights and dragons

And it’s just that In Katana Zero the enemies don’t mess around with little girls and it’s better to catch them off guard since they’re trigger-happy and have an amazing aim to give us killarile in a millisecond and with a single touch. To do this our particular Samurai has certain advantages that allow him to control time and divert enemy shells. Despite this, completing some phases will become a real toothache.

Because the difficulty of the title will grow as we move forward although we have noticed a certain “roller coaster” effect with advanced levels that give a little pause and then give us a good reality stroke and turn the following scenarios into little Hells. It is not that it is something that is particularly annoying, since it is a somewhat artificial extension of the duration of the game-in fact the first half can be exceeded in a couple of hours without problems-it will be in the most advanced stages when we will have to repeat, repeat and repeat. Because we will have to walk very agile with reflections, know well the location and movement patterns of the enemies and know where are all the traps that we can use in our favor. We will die at the slightest fault even though we have the possibility of repeating it immediately. And that’s what we used to mean by ” rewind.” We explain to you what it consists of.

We do not want to get into spoilers about the script and the story of Katana Zero because we believe that it is well worth the players to discover for themselves what it is. We only advance you that our character can handle time at his will so, if he dies, he can go back a few seconds and start over again. No limits. That’s why every time we go with knights and dragons into combat we have the chance to” rewind ” – yes, as if it were a VHS – and start the level from scratch. It doesn’t matter if an enemy is still standing or if we die from a stray bullet having cleaned the area. If we die, start over. And this applies to the fights against the bosses. Prepare to repeat as many times as that phase or that enemy is needed. We have been caught in this time loop because the gameplay of the title is so direct, frantic and fun that you end up hooked on the “drug” that Askiisoft proposes. And that’s where we’re gonna write.

It should be said that the plot of the game will develop in the form of dialogues

Which it will be we who will write the future of the game through the answers we give. This gives an original touch to the narrative form as we can know more or less on what subjects we are asking or not. They will also be paramount in making friends or letting the different NPC players in the game be an active part of our story or simple comparsas. We will not give more details so as not to spoil surprises. But we advise you to read the conversations about knights and dragons carefully and not slam the buttons to jump them and answer the first thing that comes out. Patience, that surprises are guaranteed and the script is well worth enjoying.


The gameplay of Katana Zero lies, therefore, in killing every living creature on stage before they kill us. Simple and direct. And for this we have a very precise and intuitive control that solves all the situations that the game proposes to us. The first thing we have to warn is that each level has a time marker at the top of the screen. I mean, we have a deadline to get through the phase, otherwise we’ll die. The idea is that we go straight to work and don’t stare at the Shrews.; but we can design our strategy calmly or wait for the enemies to fall into the traps, but we can also “go out on a limb” and try to eliminate them all. The truth is that there is such a variety of levels and strategies that any phase will be overcome in a different way than the previous one.

It is quite entertaining to try some actions, see that it does not work and start again facing the level with another vision. Sometimes there are quite comical situations with enemies who, once they detect our presence, will pursue us relentlessly through the scenarios.

The Games in Katana Zero stand out for being very frantic and short

The game invites to it and although it lasts around eight or ten hours we have been craving much less. It is a frankly amusing title, demanding at times and very rewarding-especially when we overcome that phase or enemy that resists US. We assure you that you will not be able to stop playing and that it will be short for you.

Katana Zero’s visual, graphic and sound style is very peculiar and attractive. Neon colors with a very tasteful cyberpunk roll on pixelated graphics seasoned with delicious light effects and great animations. Our protagonist is a real killer who moves almost at lightning speed. The effects when for time and surrounded by a rainbow light as well as effects of light, gases and fire are really well achieved. The design of characters and enemies-although the latter are repeated a lot – are also very well achieved. Anyone who, like us, likes “pixel-art” will find Katana Zero one of the best exponents in this year. A masterful job by Askiisoft.

game mod knights and dragons

Finally, and as a final brooch to this analysis, we comment on the excellent soundtrack that adorns the action of Katana Zero. Synthwave electronic music composed by Ludowic and Bill Kelly. It’s a great detail for our Samurai to put on the radiocassette and headphones seconds before they begin their particular slaughter. The compositions are machaconas and very in tune with what is happening on the screen. Overflow quality in all senses.

VERDICT of the game

Jumps, spades, dismemberment and decapitations in neon colors have room in this interesting as well as fun action game and platforms. Katana Zero has convinced us thanks to her original proposal, her well-crafted script and with surprising turns, a robust and fun gameplay and a well-adjusted difficulty curve-although sometimes if it is true that there are somewhat desperate phases. To this must be added a very effective design with a lot of personality and a fantastic soundtrack. Katana Zero is one of those projects that has something special and that, despite its difficulties in moving forward, compensates for all the efforts that its development team has had to go through. The Good People of Askiisoft may be satisfied because  in the game mod of knights and dragons, they have managed to give birth to a round game in every way. Fun, frantic, demanding and very addictive. So addictive that we’ve even been short.